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Alliance Details

Updated January 23, 2009 7:30PM

 

In the spirit of "Collaborative Competition", each team will form an alliance with 3 other FLL teams. The teams that will partner with your team will be communicated to you in the morning of the 1/25 tournament .

The four team alliance will work together at the conclusion of the afternoon performance rounds and run one final robot Alliance Round. We expect this round to start at 4:45pm.

Note : We will not be able to provide pit tables during the alliance round.

How It Works: Throughout the day, the team members (not the COACHES) should meet and work with all of the alliance partners on a combined strategy. There will be only a few minutes after the afternoon performance rounds are complete to finalize your alliance strategy based on the day's performance of each robot.

Team members will decide which robot will do which missions, in what order, and which team members will run those missions, etc.

The alliance round will be the same missions/rules with a few exceptions:

o The alliance round will be 3 minutes in length
o Only one robot may be on the field at a time.
o Each team in the alliance must select exactly two members to represent the team for the alliance round and run that team's robot during the alliance round. All other members of the Alliance teams are effectively spectators. Due to crowding concerns, the rest of the team beyond the 2 members from each team will not be allowed into the competition area. This means only 8 youth will be allowed on the competition floor.
o Each robot in the alliance can score in no more than four missions.
o NEW 1/23 : The alliance must "declare" before their match which 2 missions that they are not going to attempt - this is based on the fact that there are 18 officially defined missions in the Game description.
o Each of the 4 team's robots in the alliance must run at least two of the table missions each
o Each team's robot does not have to run its two missions back to back.
o It doesn't matter which order the missions are performed
o A robot may be picked up from the table (even if out of base) without penalty - as long as the reason is that it is being removed is to allow the next alliance member's robot to start (from base). Otherwise, all of the "normal" rules apply with respect to robots.

o IMPORTANT: The robot must not be in contact with any field elements prior to being removed from the table. Normal robot rescue rules apply and elements will be left where they are when the robot is touched. If the robot is still in contact with the field elements, then the field elements will not be considered to be in scoring position.

o If the alliance successfully completes all missions (minus 2) before the time has expired, then time remaining is recorded to break any tied scores between alliances. The alliance with the highest score AND whose missions were accomplished in the shortest time wins the alliance round!

Alliance awards will be handed out to each of teams in the winning alliance. These awards are completely independent from the rest of the awards - so a team may in fact win an alliance award along with at most 2 LEGO trophies (as long as one LEGO trophy is just for robot performance).

Good Luck!! For questions that have not been addressed in this page, please feel free to contact either Jill or Mark, the tournament directors.

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Last Updated: 05/05/2009 9:29 PM